Craft & Technology
Craft & Technology
Vision
Every Yuying student a critical and inventive thinker.
Mission
Empowering students with the grit and skills to communicate their innovative ideas.
Philosophy
Teaching C&T subjects is about nurturing curious individuals who values empathy and innovation.
Key Programmes & Competitions
Coursework-based Learning
Students apply empathy-driven learning for real-world issues.
Farm to table: Students engage in hands-on experience by transforming their own grown vegetables to dishes on the plate.
Edible STEM+: Students are exposed to future food innovation through 3D food printer.
Alternative Protein: Students are exposed to STEM and Food Sustainability through practical hands-on approach.
Toy design: Students participate in a hands-on experience to design and construct their own motion-based toys.
Hybrid creature design: Students create a tunnel book to bring their fun and interactive hybrid character designs alive.
Stretch programmes:
Opportunities for high-progress learners to challenge themselves through showcase and competitions:
1) ApLM@Poly
2) Artist-in-school programme (AISS)
3) Urban sketch session (Art Elective Programme Festival)
4) Youth Challenge (ALP)
5) Tan Kah Kee Young Inventor Award (ALP and Sustainability)
Accomplishments
2025
Urban sketches showcased in Serangoon Public Library
Tan Kah Kee Young Inventor Award (Eco-Eagles: Participation)
2024
ApLM@Poly (Singapore Polytechnic) - Young Engineer Achievement Award
Hwa Chong Institution Car Design 3D printing Competition - Certicate of Participation
2023
Prudential Young Trailblazers - Applied Learning Programme: Top 12 finalist
Yuying students shared their 3D food printer prototype with educators from other schools, demonstrating creativity, teamwork, and technological curiosity.
Students showcasing their artwork from the Urban Sketch activity under Craft and Technology, capturing everyday scenes through observation and creativity.
Art Sculpture
Students engaging in peer assessment during Design and Technology, exchanging ideas and feedback to refine their prototypes and design thinking.
Design and Technology toy design project by a Secondary 2 student, showcasing creativity, problem-solving, and iterative design from concept to prototype.